![]() Of course, if you have 50 million EXE patches which was like done for TTD (Transport Tycoon Deluxe) before OTTD, this approach will be too cumbersome. Thus, when doing coastal patrols on continental shelf, I loaded up a different EXE, and the standard for blue water patrols in the North Atlantic. I had an EXE mod which changed submarine detection behavior in 200M of water or less. Then make the EXEs and turn them into file mods too. Let's say you only have 2 or 3 EXE patch options you play with. I stated JSGME will not handle EXE patches. Here is the link for downloading (you paste in the workshop item URL and get a zip). * You got the mod forever (it's now your code). * You can mod STEAM mods to conform to your tastes. The conversion from WorkShop to JSGME ready is really trivial. JSGME related links: JSGME Generic Mod Enabler information and download link (Use link at top of page, do not use bottom signature download link.) JSGME download only LOOK HOW TO INSTALL MODS LOOK by Sober. PS: As far as I know, it it Windows based only.Īlthough not related to SC4, you can use this link to download any Steam workshop item as a zip. It will not save you research STEX and LEX, but it will make organizing simpler and moving things in and out a snap. I will attach a PDF user guide so you can see what it is all about. Google "JSGME (Jones Soft Generic Mod Enabler)". So, I downloaded the mods directly, and went the pre-2000 way gamers used to do mods, by direct file changes. I recently just used it for Crusader Kings II as the Paradox Launcher broke the STEAM WorkShop link. That's right it will uninstall correctly unraveling mods, and warn you when there are potential mod conflicts. Further, it understands sequencing and conflicts. ![]() Supports many mods, and allows sets of mods. I tried it out using JSGME, but as soon as I tried to play a mission, it crashed to desktop. I didn't see it mentioned in any posts on the forum, nor did I see it available for download. It has an easy to use and elegant interface. Anyhow, there is a mega mod that installs just about every cheat imaginable. It works for all games that involve file substitutions and additions (not patching of EXEs). One player developed a general player mod manager tool. There was no such thing as a moddir folder you changed the game files directly. īesides something like CS being more modern, the Steam Work Shop vastly simplifies all this.Īround 2005, Silent Hunter 3 was very popular, and had a prolific modding community. Is really simple to use and setup, I dont think you guys will have any issue with it.įor those who didn´t understand my explanation there are several videos and tutorials around, just search it for "jsgme" in youtube.I realized that one of the greatest challenges of SC4 is "mods" or assets, bats, lots, plug-ins, etc. There isn´t a reason to update this program, is kinda pointless. Notice how in the pic, the mod Wheel packages is greyed, this is because some files of the mod t150 is in conflict with a file of the same name in the Wheel packages mod. So the order in which you activate the mods is important. In case a mod adds a file, for example uaz.xml, and you activate another mod that adds another file with the same name the program will warn you about this and will activate the last one, leaving the first mod greyed out and disabling the first file in conflict. How to Install it: To install it just unzip the file uploaded, enter the folder JSGME, and copy all the files inside to the root of your Spintires game. (The << symbol is to deactivate all the mods at once) NEVER ACTIVATE OR DEACTIVATE A MOD WITH THE GAME RUNNING!!!įor desactivate mods just select it in the list and press the < button. When you download a mod, make sure that the folders structure is like: Mod name/Media/etc etc.Ĭopy the Mod name folder to the MODS folder.Īfter installing some mods, open the program, the mods will appear in the Left side (the deactivated ones)Īnd you should send them to the Right side (the activated ones) by clicking a mod and then pressing the > button.Ĭlose the program, run the game and enjoy the mod. Nearly all mods for Silent Hunter are made to be used with JSGME, so it is the 'must have' software if you want to mod your game. Spintires/MODS/Real Vehicle Names/Media/Classes - Meshes - etc etc In this MODS folder you should add the mods.įor example, the Real Vehicle Names mod will be like this: ![]() This program basically adds a folder called MODS to the root folder of the game, and a jsgme.exe file that is the enabler itself. (Of course this is for the players who unzipped the Media folder, and don't, use the origial media.zip) To install it just unzip the file uploaded, enter the folder JSGME, and copy all the files inside to the root of your Spintires game.
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